Artistic research
While this holistic approach is an ultimate goal, I strongly believe that organising a party or running a club is not an individual affair. Due to its complexity, an organising collective supported by a community is vital. This needs time and goes beyond the scope of my master. However, it's feasible to extract specific elements from club culture and develop them further. That way, relieved of the burden of club culture codes, they can be developed within the wider scenographic spectrum. Ultimately, the results can be brought back into club culture or the broader field of performing and visual arts.
More specifically, I'm interested in the relation between disco-technology and humans. In a club, a social space, we tend to forget how much the environment is reliant on technology: synthetic sound and artificial illumination. The fact that we forget about this and that it feels natural means that the relation is well-balanced. But what if a ray of light (or sound) would be released from the environment and take the role of a participant? Are the spatial, sensorial and dramaturgical qualities the result of the technology itself? Or, are they merely the result of a (human) artistic decision? Or, are they created in the bodily experience of the participant? Instead of answering this kind of questions in a theoretical way, I investigate them through experimentation.
In this chapter, I will give a more detailed insight into my practice and methodology using two projects: Unighted and (Un)holy light. Both projects are developed in collaboration with Maarten Vanermen and have been on public display. Together we form the collective Club Efemeer. The first project is an applied research of a spatial arrangement of a club. The second project focuses on my extensive research on light and illustrates the aesthetics of Club Efemeer as well.
Unighted
Club Efemeer was invited to create a light scenography for the club night. However, as I'm highly interested in this topic (the political dimension of club culture is crucial to me), I wanted to intervene on an interdisciplinary level.
What follows is a visual overview of the conceptual and design decisions. Plans and pictures support the argumentation for (1) the initial, ideal spatial arrangement, (2) an experimental design for the less suitable location of the dance floor and (3) the executed proposal.
(1) the initial, ideal spatial arrangement
There is no security check nor formal door policy for the event. The automatic sliding doors are a lucky, scenographic representation thereof. Once inside and beyond the cash desk, the corridor leads to a junction (which is also the centre of gravity of the building) connecting entrance, exhibition space, social space and dance floor.
(2) experimental design
It's clear that the assigned space has its limitations and lacks opportunities towards creating a safer space. Therefore the approach for the design is rather conceptual.
(3) the executed proposal
(Un)holy light
Light
If we look at light in performing arts, we can distinguish fundamental functions. The first one is making the stage (actors, props, set, etc.) visible, which is indispensable in the black box theatre. As a result, everything that's not lit becomes invisible. Therefore light can also be a parameter to control the dimensions and limits of the space. A more dramaturgical function is the ability to focus the eye to a specific spot or direct the attention (both spatially and temporally). Finally, it creates an atmosphere due to the combination of intensity, the softness of the light, the colour temperature, colour and spectral properties.
If we look at how this is applied in pop concerts, all of these functions are used, however only to a surprising limited level of detail and attention. Of course, these concerts have a very different history, belong to different scenes and are performed in different venues. However the generic venue of a pop concert is not very different from a black box, and similar light instruments and techniques are used. Yet, their light design and its aesthetic are usually very different.
Within the context of concerts, two other functions have been added and seem to be more dominant. First of all, there's a sort of graphic overlay or background added by using haze to make the beams visible. In this way, the most common lighting instruments like washes or spots create cone-shaped beams and the resulting graphical effect. Secondly, the lights are sometimes directed towards the audience. This brings attention and focus to the spectator and resonates with the function of creating an atmosphere (using spots with gobos, for example). But it can also have an affective impact when spectators are blinded by the light, for example.
I must admit that the graphical use of light might be interesting when experiencing it for the first time, but it becomes very generic after a while. It's also not clear which use it has other than creating an atmosphere and visual entertainment. But what is the added value of this visual entertainment? Nevertheless, this aesthetic is added to most pop concerts out of habit.
In the example of Maddox, we saw that the light fixtures were custom designed and built and were inspired by devices used in theatres and dioramas combined with scientific instruments. The following years these instruments were produced industrially often by new companies (which still exist today) resulting in a wide variety of effects. Thanks to the booming entertainment industry, the equipment became much more advanced and powerful in the eighties. These so-called "intelligent" lights, could be pointed in the right direction as well as change colours and could replace a large number of fixed spots with a particular colour pointed in different directions. Today, we all know these instruments as moving lights. The vast development and versatility of these luminaires made them very popular. At the expense of that, more and more specific light effects disappeared, narrowing the range of possibilities, resulting in an impoverished aesthetic.
The above is the reason why I've done extensive research on the manifestations of artificial light by taking all the aspects into account: the technology, the operation, the fixture, the light properties, the shape, the effect, the affect of the spectator and the relation to the space. I've adapted fixtures, used them in alternative ways and designed new ones while pushing light consoles and software to their limits or making use of other programming tools. An underlying topic is how these lights or fixtures obtain agency and how they can be used in a performative way. Agency of light — Experimental research gives an illustrated, chronological overview of the strategies.
(un)holy light
The soundtrack is entirely based on recordings of the organ and played back from that position. In this arrangement, the sound installation makes use of the intended acoustics of the church. As a result, the sound is perceived differently depending on the position of the spectator. The light intensity ranges from nearly invisible to bright; likewise, the sound has a dynamic volume, while the low tones affect the body through their vibrations. The slowness and repetitive nature of the installation using intangible light and sound, together with the emptiness of the church, create a peculiar atmosphere.
The architecture and existing codes of the church, combined with the aesthetic of the light, the ambiguous movement, the repetitive and body-affective sound, the duration and the atmosphere, renders an immersive work of art that balances between a science-fiction aesthetic and a spiritual experience.